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LeBonGeste: basketball training by entertaining

Abstract : This paper describes LeBonGeste, a device consisting of a basketball basket equipped with sensors, actuators and computers to create a so called augmented basket. It is used to train beginner players to the free throw by helping them to achieve the right stance. Thanks to the Kinect depth-sensor, the system delivers realtime feedback to the player. LeBonGeste has been showcased two times indoor and outdoor using different communication channels for feedback: visual (screen or LED strips) and audio. Developed as an interactive installation for training by entertaining, the system will be tested soon on basketball courts with experienced players.
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https://hal.univ-reims.fr/hal-01697096
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Submitted on : Tuesday, January 30, 2018 - 9:58:39 PM
Last modification on : Wednesday, November 3, 2021 - 6:55:17 AM
Long-term archiving on: : Friday, May 25, 2018 - 6:09:56 PM

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Eric Bittar, Pierre-Éloi Desprez, Benoit Grisonnet, Olivier Nocent, Anil Soilih. LeBonGeste: basketball training by entertaining. Knowledge-Based and Intelligent Information & Engineering Systems (KES), 2017, Marseille, France. pp.1281-1287, ⟨10.1016/j.procs.2017.08.084⟩. ⟨hal-01697096⟩

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